The guide lets you know what you'll face in the chapter and provides commentary on possible strategies to address the challenges. ElvenGems has a chapter guide for each of them. There is usually a quest to sell the Portal and it awards diamonds in some chapters, so check for that before selling the portal.Įach Guest Race has its own specific needs/quirks. Here are the first Gems of Knowledge youll need to get your city off to a great start top of page. Then sold off the buildings as I needed the space and used those coins/supplies for the new ones). Are you new to the game of Elvenar Here are the first Gems of Knowledge youll need to get your city off to a great start. (personally: I held onto the buildings to both keep the space available and to act as temporary storage for extra coin/supplies. That means that once you have completed the chapter including quests, upgrades, etc, you can sell off the guest race buildings (getting coins and supplies) to make room for the next chapter settlement. These resources are specific to the chapter for that guest race. These resources will be held in the Portal for that race and you'll get a new drop down on the upper UI bar for these resources. You will continue to need the resources your city already produces (coins, supplies, Tier 1, 2, & 3 goods) for these things as well. Guest Race Settlements are composed of buildings that make special Guest Race resources that will be needed for a variety of things during that chapter including completing quests, unlocking research, upgrading buildings, etc. There will be a Guest Race Settlement for each one. From this point forward, each chapter will host a different Guest Race. I was tech locked twice before so that makes it a total of 3 tech locks this chapter which I think isn't so bad considering that I participated heavily in two tourneys (13-15 provinces each), lightly in one (5 provinces), plus all the KPs I had to buy for the Flurry event.ĮDIT: After this day's yield, I find myself needing 1-2 more foundries (I woke up quite a bit to collect from the low-level mines more often so thank you insomnia) and my granite can withstand building 2 foundries to better match copper and granite production time for research completion.This is the first Guest Race that comes to your city. Each copper foundry you build also eats up granite so I'm actually ahead in producing copper than granite and I have 3x more mines than foundries unlike the usually recommended ratio of twice. I only found out when I created specific equations for each tech's goods requirement. I'm actually regretting upgrading 6 mines to Lv2 in the past week because it takes 20+ days to recover EACH mine's upgrade expense. I found the numbers and ratio of mines and foundries I needed to be different from what Mykan's and Platinum Leaf's guides recommend, perhaps because I didn't upgrade them to the max because I calculated the cost to be not worth it (I don't have any Lv3 foundries or Lv4 mines). Right now I have 38 mines and 13 foundries and I am still tech locked while waiting to finish the last tech in Dwarves - I should be done with it in 3 days. Of course it will depend on how much space you have (or are willing to sacrifice) and how willing you are to be tech locked. My advice is to build as many as you can and see how much granite, copper, and KP you need to complete each tech and the ones after, keeping in mind that each foundry and higher-level upgrade eats up granite and copper and see if it's worth the time it will take to recover the cost.
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